Physical Dimensions & Thickness: The Anbernic RG28XX has a horizontal bar chassis measuring 125 × 56.5 × 16.5 mm, while the TrimUI Brick uses a vertical (game boy style) chassis measuring 73.2 × 109.9 × 11.8 mm. In width, the Anbernic RG28XX is 51.8 mm (70.8%) wider than the TrimUI Brick. In height, the Anbernic RG28XX is 53.4 mm (48.6%) shorter than the TrimUI Brick. In chassis thickness (depth), the Anbernic RG28XX is 4.7 mm (39.8%) thicker than the TrimUI Brick (16.5 mm vs 11.8 mm).
Footprint Area & Weight: Calculating surface footprint (width × height), the Anbernic RG28XX occupies 7,063 mm² (70.6 cm²), compared to 8,045 mm² (80.5 cm²) for the TrimUI Brick—a footprint difference of 982 mm² (12.2%). On the scale, the Anbernic RG28XX weighs 123g versus 159g for the TrimUI Brick, representing a 36g (22.6%) weight difference (Anbernic RG28XX is lighter).
4:3 vs 16:9 Effective Viewable Screen Size: For classic 4:3 retro games (PS1, SNES, N64, Dreamcast), the Anbernic RG28XX's 2.83" (4:3) panel yields a 2.83" effective diagonal (100% full screen without black bars (native 4:3)), while the TrimUI Brick's 3.2" (4:3) panel yields a 3.2" effective diagonal (100% full screen without black bars (native 4:3)). This gives the TrimUI Brick a 0.37" larger active 4:3 diagonal (27.9% more active display area). For 16:9 widescreen content (PSP, Switch, streaming), the Anbernic RG28XX delivers a 2.6" effective diagonal (75% screen usage) versus 2.94" (75% screen usage) on the TrimUI Brick, making the TrimUI Brick larger by 0.34" (+27.8% active 16:9 area).